Algorithm:
/* Boundary Fill Algorithm (4 Connected). */
/*Source Code Written By Vishal Nagda, Using DEV C++ 4.9.9.2 */
/* Boundary Fill Algorithm (4 Connected). */
/*Source Code Written By Vishal Nagda, Using DEV C++ 4.9.9.2 */
Boundary Fill's Algorithm
* Get x & y coordinate and fill_color & boundary_color.
* Check IF getpixel(x,y)!=boundary_color AND
getpixel(x,y)!=fill_color THEN :
- Plot pixel at x & y coordinate with fill_color.
- Call the function recursively with x+1 & y coordinate
and fill_color & boundary_color parameter.
- Call the function recursively with x & y+1 coordinate
and fill_color & boundary_color parameter.
- Call the function recursively with x-1 & y coordinate
and fill_color & boundary_color parameter.
- Call the function recursively with x & y-1 coordinate
and fill_color & boundary_color parameter.
Program:
#include<graphics.h>
void boundary_fill(int, int, int, int);
int main()
{
initwindow(600,500,"Boundary Fill (4 Connected)");
outtextxy(20,20,"Boundary Fill (4 Connected) Algorithm");
setcolor(3);
circle(400,300,100);
boundary_fill(400,300,2,3);
setcolor(2);
rectangle(100,100,200,200);
boundary_fill(150,150,15,2);
while(!kbhit());
return 0;
}
void boundary_fill(int x, int y, int fill_color, int boundary_color)
{
if(getpixel(x,y)!=boundary_color && getpixel(x,y)!=fill_color)
{
putpixel(x,y,fill_color);
boundary_fill(x+1,y,fill_color,boundary_color);
boundary_fill(x,y+1,fill_color,boundary_color);
boundary_fill(x-1,y,fill_color,boundary_color);
boundary_fill(x,y-1,fill_color,boundary_color);
}
}
Output:
